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75th Trombone



telnahvah (Guild Master)
       
A couple of things, a discovery and a question.

First, the discovery:  The Doughnut Egg (kind of) undoes the YourInMySightsNow Egg.  If you do the Doughnut Egg, the turret disappears from the tower.  You can put the turret back by doing the YIMSN Egg the same way, but it doesn't reset the game so that the cannon will fire again.

Therein lies my question:  Has anyone gotten it to fire twice?  I've gotten it to fire at all the marker switch "snap" points for the tower... ...and I forgot to try it inbetween snap points, to tell you the truth... ...but I can't get it to fire twice in the same game.  

EDIT:  Well, it turns out you can't fire between snap points, but if you go back and align the tower properly with one, you can go back out and it will still fire.  And still only once...

SFT

(Edited by 75th Trombone at 4:57 am on Aug. 7, 2001)


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Total Posts: 437 | Joined Aug. 2001 | Posted on: 4:42 am on Aug. 7, 2001 | IP
Zardoz



Easter Eggs, here I come!
       
Actually, inputting anything into the fireplace grid after the plus negates the gun.  Just push a random rectangle or two, and then the red button -- the gun disappears.

Good discovery on the different snap points.  I thought I had tried others but coudln't get it to fire.  I went back, and yes, it works at all of them.  And then look at the gun when the tower rotation is not at a snap point -- from what I can tell, it's always pointing in the same direction (between stoneship and the gear).  So the tower really doesn't rotate with the gun triggered, it just "snaps" to the snap points.  I wonder if it does the same thing without the gun.


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PC Michael



remember the background
       
Well, just a suggestion...

This gun seems to be aimed rather high, too high to hit almost anything.

But there is one thing.  What happens if you "pump" that tree by the cabin as high as it will go then activate the egg, aiming it at the tree?  The gun makes the same sound as the tree does, so maybe that's Cyan trying to say "try the tree!"

I'm too tired to do it right now, but everyone else try it!


- PCMichael
"The last 10 percent of a project takes 90 percent of the time to complete." ~ An old programmers' maxim
NEWS: Why must I always have news?  Is that all I am to you people?

Total Posts: 503 | Joined June 2001 | Posted on: 5:25 am on Aug. 7, 2001 | IP
AReandal



seltahn (Writer)
       
Here are the first Flying shots of the Turret Egg. More to come as the Egg progresses.

Edit:
ooops. I forgot to add that Zardoz asked me to make the flying shots. Zardoz, are you going to make an Avatar or something? Just wondering.

(Edited by AReandal at 4:11 pm on Aug. 7, 2001)


A'Reandal

Total Posts: 797 | Joined June 2001 | Posted on: 6:59 am on Aug. 7, 2001 | IP
Marck



telnahvah (Guild Master)
       
Quote:
Quote: from 75th Trombone on 5:50 pm on Aug. 6, 2001
Discovery #1:  The meaning of "Plus = 00111 etc."

In the Doughnut egg, described at http://
home.comcast.net/~zardoz99/doughnut_egg.htm , you must input Spyder's previous strings in the library fireplace in a spiral, starting at the upper-lefthand corner and winding clockwise.

WELL, if you do the same with this new string EXCEPT winding counter-clockwise, you end up with a plus shape or, more accurately, a crosshair!

Just a little note: If you  enter the string clockwise, starting at the upper-righthand corner of the grid, you get the same crosshair pattern. I think, that's something to do with geometry

<EDIT> It actually is geometry: it's called symmetry! You get the same pattern going clockwise from the lower-lefthand corner or counter-clockwise starting from the lower righthand corner.

(Edited by Marck at 3:49 pm on Aug. 7, 2001)

Total Posts: 272 | Joined Jan. 2001 | Posted on: 2:43 pm on Aug. 7, 2001 | IP
75th Trombone



telnahvah (Guild Master)
       
Y'yeah, PC, I had the same thought last night while I was in bed... ...thanks for reminding! :-)

<EDIT>  Well, I tried it, and it didn't have any obvious effect... ...I even managed to start the tree going slowly, run and do the egg, run and turn the flame up higher, hop IN the tree and be at its top IN it when the gun went off.  No dice there, either.  :-(

Ah, well...

SFT...... (BoT Spoiler) .....who just noticed Ti'ana's grave on Myst for the first time!! :-)

P.S. --I thought it was the same sound as the tree, too, but it's subtly different when you hear them right next to each other. ;-)

(Edited by 75th Trombone at 4:05 pm on Aug. 7, 2001)


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Kirsehn



glotahn (Beginner)
       
Shorah everyone. I was thinking. If Myst Island is really gonna turn into Myst Mayhem, that's a pretty big egg, and probably would involve some work. They wouldn't make it TOO easy. So I was thinking, based on when spyder gave us the donut egg he said "Solve this and then I can give you YourInMySightsNow" that we may need to activitate all the eggs in the order they were given to us in order to get the entire egg, otherwise we just get bits and pieces. Another thought is that we have things to do on Myst, on Rime, and something we havent figured out on Mechanical. Maybe we will have stuff to do for the other Ages. For example, maybe doing something on Selenitic will give us the flying spaceship, and doing something on Stoneship will give us the whateveritwas in the fountain? Also, on the Mechanical thing we havent figured out. The clue we didn't get was the Mac Myst Masterpiece clue. I was thinking. Is there something in Mechanical in the Mac Myst Masterpiece edition that isnt in the PC version? If there is, that's probably what the answer is. It seems like a likely theory, but how do we figure it out. You'd almost need to have both versions of the game playing side by side to compare. It would be rather tough.

Okay, thats my rambling for today


Shorah,
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Total Posts: 20 | Joined July 2001 | Posted on: 4:46 pm on Aug. 7, 2001 | IP
PC Michael



remember the background
       
Quote:
Quote: from Kirsehn on 10:46 am on Aug. 7, 2001
The clue we didn't get was the Mac Myst Masterpiece clue. I was thinking. Is there something in Mechanical in the Mac Myst Masterpiece edition that isnt in the PC version? If there is, that's probably what the answer is. It seems like a likely theory, but how do we figure it out. You'd almost need to have both versions of the game playing side by side to compare. It would be rather tough.

Okay, thats my rambling for today


Great ideas in that post!  However, concerning the Mechanical egg, I think Doug or some other Cyanist said the egg was actually for the Mac Myst Masterpiece game.

However, the few people that have MacMME haven't been able to enable the egg in Mac MME either.  So maybe the whole "cyanist confirming the egg" thing is a rumor.


- PCMichael
"The last 10 percent of a project takes 90 percent of the time to complete." ~ An old programmers' maxim
NEWS: Why must I always have news?  Is that all I am to you people?

Total Posts: 503 | Joined June 2001 | Posted on: 5:38 pm on Aug. 7, 2001 | IP
TheMYSTerious1



telnahvah (Guild Master)
       
Well...... The turret gun isn't exactly like the one in the MYST Mayhem pic...... And torsk looks like the gun but without the video screen thing and the target sight I think..... Hmmmm.... I agree that there is something up. I went to Mechanical with torsk and YIMSN activated and I didn't find much but something seemed amiss.......
Maybe it was just me?


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Total Posts: 370 | Joined June 2001 | Posted on: 6:41 pm on Aug. 7, 2001 | IP
PC Michael



remember the background
       
Okay, just so I'm clear...

Is there supposed to be more to this egg that we just haven't found yet, or is this "Tower o' Terror" the whole thing?

Up...


- PCMichael
"The last 10 percent of a project takes 90 percent of the time to complete." ~ An old programmers' maxim
NEWS: Why must I always have news?  Is that all I am to you people?

Total Posts: 503 | Joined June 2001 | Posted on: 8:18 pm on Aug. 8, 2001 | IP
75th Trombone



telnahvah (Guild Master)
       
PC Mike;  Who knows?  There's nothing in Spyder's last clues to indicate that there's necessarily anything more than this.  YourInMySightsNow would seem to refer to the crosshair shape you put in the fireplace, not to mention the fact that it makes a cannon appear!  Whether it means more or not we can't be sure... ...unless, of course, someone finds something more.  

I highly suspect, though, that this egg is the first (or second, if Torsk is involved) part of something much bigger.  Whether or not it's feasible that we might find that "something" before Spyder shows up again is up in the air...

SFT


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Zardoz



Easter Eggs, here I come!
       
Quote:
Quote: from AReandal on 9:59 pm on Aug. 6, 2001
Here are the first Flying shots of the Turret Egg. More to come as the Egg progresses.

Edit:
ooops. I forgot to add that Zardoz asked me to make the flying shots. Zardoz, are you going to make an Avatar or something? Just wondering.

(Edited by AReandal at 4:11 pm on Aug. 7, 2001)


No, I'm going to put them up on my eggsite (and edit the DOUG egg as I promised).

As for YIMSN (I'm tired of writing YourInMySightsNow, so I've acronymed it), I suspect this is all for this egg.  To repeat myself, there are two references you can extract from a save game file: YIMSN and YIMSNAction.  The former is clearly the egg trigger and the latter is the egg action.  Having said that, it doesn't mean YIMSN isn't part of a bigger egg.

Now I'm really wondering about the m3dplayer.  (If you don't know what I'm talking about, go here.)  The torsk gun is first-person, while the m3dplayer would seem to be 3rd person.  If so, that would rule out them being linked.  Hmmm . . . . .  I may have to do more hex diving.


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Total Posts: 594 | Joined June 2001 | Posted on: 9:57 pm on Aug. 8, 2001 | IP
75th Trombone



telnahvah (Guild Master)
       
Zardoz:  Okay, this might be a very, very stupid question, seeing's how I know nothing about programming or anything.  But why couldn't those m3dplayer references merely refer to some basic structure of the 1st person player that we always control in the game?  The "foot" item could refer to the spot on the ground the player is located, while "head" could be the camera location.

Again, this is a total layman's question; I just wondered what it is that necessarily makes those entries so intriguing.

Thanks!
SFT


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Total Posts: 437 | Joined Aug. 2001 | Posted on: 1:18 am on Aug. 9, 2001 | IP
Kirsehn



glotahn (Beginner)
       
<<sn_island_pit..m3dplayerelewarp
sn_island_pit..m3dplayerelewarpnook >>

Just reading through the stuff found again and I was thinking....it sounds like it could mean:

Snow Island (Rime) Pit Myst 3d Player Elevator Warp

Snow Island Pit Myst 3d Player Elevator Warp Nook

Hmm. Does that mean the warp happens in the elevator? Or a Pit? I don't know of any pit in Rime. Any ideas?


Shorah,
Kirsehn--------------------------------------Contribute to Operation "Thank You, Gordon"

Total Posts: 20 | Joined July 2001 | Posted on: 1:42 am on Aug. 9, 2001 | IP
PC Michael



remember the background
       
Quote:
Quote: from Kirsehn on 7:42 pm on Aug. 8, 2001
<<sn_island_pit..m3dplayerelewarp
sn_island_pit..m3dplayerelewarpnook >>

Just reading through the stuff found again and I was thinking....it sounds like it could mean:

Snow Island (Rime) Pit Myst 3d Player Elevator Warp

Snow Island Pit Myst 3d Player Elevator Warp Nook

Hmm. Does that mean the warp happens in the elevator? Or a Pit? I don't know of any pit in Rime. Any ideas?


Zardoz says (on his website) that he thinks these "warp" references are when the camera "locks down" in a specific place, like at the aroara(sp) controls in Rime.  I agree with Zardoz.

Even so, I guess the "pit" would be either the room with the drawer that won't open, or the room with the imager.

Jeez, I sure hope Spyder returns soon with more clues...


- PCMichael
"The last 10 percent of a project takes 90 percent of the time to complete." ~ An old programmers' maxim
NEWS: Why must I always have news?  Is that all I am to you people?

Total Posts: 503 | Joined June 2001 | Posted on: 1:49 am on Aug. 9, 2001 | IP
75th Trombone



telnahvah (Guild Master)
       
Hmm... ...I feel a bit guilty for having found something this way...

...but I was playing around with Dragon UnPACKer and snooping through the .dni files in the realMYST folder. .....and there are a couple of WAVs that are particularly curious.  Probably the weirdest is one entitled "Long jump," which is a voice sound that's VERY reminiscent of some FPS voices, like when they jump or hit the ground or something...  ...does anyone know if this is actually in the game somehow?  

I can't remember which D'ni file I extracted it from, I'll go back and check... ..

SFT


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Total Posts: 437 | Joined Aug. 2001 | Posted on: 2:57 am on Aug. 9, 2001 | IP
Zardoz



Easter Eggs, here I come!
       
Quote:
Quote: from 75th Trombone on 4:18 pm on Aug. 8, 2001
Zardoz:  Okay, this might be a very, very stupid question, seeing's how I know nothing about programming or anything.  But why couldn't those m3dplayer references merely refer to some basic structure of the 1st person player that we always control in the game?  The "foot" item could refer to the spot on the ground the player is located, while "head" could be the camera location.
There are no stupid questions, only stupid answers!  Seriously, if you've started to snoop inside the dni files, look in the shp directory (I can't remember exactly where but there's one someplace.  And BTW, several months ago, someone wrote a Dni extractor program, so we've been messing around with the files inside the dni files for awhile - so you're following a time honored tradition for egg hunting!).  You'll find a m3dplayer.shp along with a bat.shp, sole.shp, and so forth.  All of these are 3d objects that move around in the game.  Hypothesis:  m3dplayer is also a 3d shape, one that we trigger somehow and then (possibly) control.
Quote:
Quote: from Kirsehn on 4:42 pm on Aug. 8, 2001
<<sn_island_pit..m3dplayerelewarp
sn_island_pit..m3dplayerelewarpnook >>
Just reading through the stuff found again and I was thinking....it sounds like it could mean:
Snow Island (Rime) Pit Myst 3d Player Elevator Warp
Snow Island Pit Myst 3d Player Elevator Warp Nook
Hmm. Does that mean the warp happens in the elevator? Or a Pit? I don't know of any pit in Rime. Any ideas?
My interpretation of the references inside the savegame files is totally made up, in the sense that I am not a programmer and have not been able to get Og or any other Cyantist to spill the beans.  My ideas on what various terms mean come from looking at their association with places or objects that are easy to locate.  Thus, I think "pit" equals the top of the elevator because of references like this (from a savegame):
aurora..sn_isl_pit_aurora_ctrl_box_stand
sn_island_pit.. auroralighredreset
sn_island_pit..saaurorablastemit

But it also encompasses Atrus's study (the "nook" ) as there are references to events/objects that are there:

sn_island_pit..ri_nook_openthejournal
sn_island_pit..ri_nook_turnthepageplus

So what do we make of all this?  I HAVE NO FRIGGIN' IDEA! -- ACH, sorry about that language.  For those who wish to reduce their sanity by dipping into a typical savegame, I've posted a heavily manipulated one here.  It's actually a list of all the "references" in a typical savegame.  Speculate away, fellow egghunters!




I feel better than James Brown.  I feel better now.  
How dow you feel about realMyst Easter Egg Hunt and Other Goodies site?

Total Posts: 594 | Joined June 2001 | Posted on: 3:52 am on Aug. 9, 2001 | IP
75th Trombone



telnahvah (Guild Master)
       
Cool, Zardoz, thanks for the clarification! :-)
I'll take a look at that directory ASAP!

In the meantime, I've done a little research on the Tower Rotation and its "snap"ping behavior.  Indeed, with or without the YIMSN egg, the tower doesn't rotate smoothly with the control on the library map; when it's not at a snap point, it defaults back around to "pointing" due east.  This is the place where the library elevator doesn't have to rotate to align itself properly.  Also, when the tower is at various snap points, the elevator's rotation does seem to adjust, but not entirely properly;  for instance, there's almost a 180° difference between the Rocketship and Gear switches, but the elevator rotation doesn't seem to make that much compensation.

Just thought I'd g'head and share that, even though it has no impact on this egg whatsoever... ...kinda interesting nonetheless...!  :-P

SFT

P.S.  Zardoz-- properly, that's "There are no stupid questions, only inquisitive idiots."  :-)


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Total Posts: 437 | Joined Aug. 2001 | Posted on: 5:05 am on Aug. 9, 2001 | IP
AReandal



seltahn (Writer)
       
I too noticed the turret points East when not at a snap point. I tried to get it to point at the Clock to match the Mayhem picture HERE , but it wouldn't cooperate. This probably has nothing to do with the Eggs but it was a bit annoying. Maybe when we get more clues we will be able to point the turret elsewhere? urm, I doubt it.


A'Reandal

Total Posts: 797 | Joined June 2001 | Posted on: 5:21 am on Aug. 9, 2001 | IP
75th Trombone



telnahvah (Guild Master)
       
Speaking of the Mayhem pic, WHAT is that thing on top of the library??  It almost seems like I've seen it somewhere before, but it's certainly not on top of the library in the actual game.  I dunno, I'm probably just delusional...  :-P

SFT


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Total Posts: 437 | Joined Aug. 2001 | Posted on: 6:15 am on Aug. 9, 2001 | IP
75th Trombone



telnahvah (Guild Master)
       
Sorry to reply to myself, but this is a different topic, plus I wanted to get people's attention with a new post.  I've extracted all the mp3's from the pera.dni file that really got my attention as possibly belonging to some sort of FPS game.  I've archived them into a zip file, which y'all can download by right-clicking here and choosing "Save Target As..."  (Of course, you'll have to have some kind of Zip utility to open it.)  I'm not sure about some of them; some ring a bell, so they might be in the game somewhere.  Others, like Long Jump.wav, are totally FPS-reminiscent.  Get back to me and tell me what y'all think!

SFT


(Edited by 75th Trombone at 7:11 pm on Aug. 9, 2001 to get the stupid link to work)


(Edited by 75th Trombone at 7:14 pm on Aug. 9, 2001)


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Chucker



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Total Posts: 5158 | Joined Jan. 2001 | Posted on: 7:54 am on Aug. 10, 2001 | IP
Zardoz



Easter Eggs, here I come!
       
Anyone recognize those Greedy wav files from 75th's mp3 zip file?  Are they Channelwood sounds?  The last one sounds like an outdoor ambient sound (bird or something), but are the other three from one of the boys' rooms?  Good job, 75th.


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How dow you feel about realMyst Easter Egg Hunt and Other Goodies site?

Total Posts: 594 | Joined June 2001 | Posted on: 11:49 pm on Aug. 10, 2001 | IP
PC Michael



remember the background
       
Quote:
Quote: from Zardoz on 5:49 pm on Aug. 10, 2001
Anyone recognize those Greedy wav files from 75th's mp3 zip file?  Are they Channelwood sounds?  The last one sounds like an outdoor ambient sound (bird or something), but are the other three from one of the boys' rooms?  Good job, 75th.


I asked about that quite a while ago (back in the good ol' days of the RivenGuild) and people told me they we're ambient sounds that you hear when you get trapped in one of the books.

I still don't agree with that, since the "trapped in the book" sounds are mixed right in with the music file.  I think it has something to do with being gassed that we just haven't found yet.  I don't know why, I just have a hunch.

(Edited by PC Michael at 7:48 pm on Aug. 10, 2001)


- PCMichael
"The last 10 percent of a project takes 90 percent of the time to complete." ~ An old programmers' maxim
NEWS: Why must I always have news?  Is that all I am to you people?

Total Posts: 503 | Joined June 2001 | Posted on: 1:46 am on Aug. 11, 2001 | IP
AReandal



seltahn (Writer)
       
Nothing very new to report but I do have some observations and theories.

75th - You asked about the thing on top of the Library. After looking closely at THIS pic I think it's a gun with a backpack full of ammo. Maybe a minigun. It reminded me of the movie Predator.

Since the Torsk Egg can be carried to the Mechanical Age I pointed the Turret Egg at the Mechanical gears, linked to that Age, and waited. heh. I really didn't think the cannon would shoot to another Age, but it was worth trying.

The most "remarkable" things (beside the people running around) on the Mayhem pic are the Torsk Egg, the Turret Egg, and the spaceship flying. I enabled both the Torsk and Turret Eggs then went to the Selenitic ship. Again, I didn't really expect it to fly over MYST Island but the fact that there is a Flying mode in realMYST and the ship is flying in the Mayhem shot got me thinking.

I think the next Egg will have another pattern in the Fireplace. Consider this: Doughnuts was LOGO OH. Turret was LOGO +. The next may be LOGO and some other pattern. Maybe.

Of this I'm confident: There must be an Egg in Mechanical. Why else would we be able to carry the Torsk Egg there?


A'Reandal

Total Posts: 797 | Joined June 2001 | Posted on: 2:20 am on Aug. 12, 2001 | IP
 

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